If you all remember in 2010, a small company known as Hothead Games released two distinct games that are just awesome. Those two games are Deathspank and Deathspank: Thongs of Virtue. Of course, the creator, Ron Gilbert meant those two games to be only one huge game, but in the end, decided to make it two games. They both rocked! Sadly, however, Ron Gilbert left Hothead Games, and is currently working on some games at Double Fine Productions. Well then, that didn’t stop Hothead from releasing a third game. I was curious to know what they were going to do for the next game and the result of this is The Baconing. The guys over at Hothead Games definitely took what was best of the first two games and tweaked them, making this the best game in the series. However, due to some of these tweaks, it confusingly makes it maybe the weakest entry in the series. It isn’t a bad game, but I shouldn’t spoil what I don’t like about this game so early in the review. Let us dive into the meaty world of The Baconing.
Tuesday, December 18, 2012
Tuesday, December 11, 2012
Buying a game is basically a 50-50 . What do I mean by this? Well, you, as a gamer, are going to spend certain amount of money, either a small amount or large amount, and well, the game you end up spending money on can either be bad or good. The result of spending money on a good game is that you are playing a game of a certain length and having fun with it. You only lose out when you pay a large sum of cash for a terrible game. It has always puzzled me when people are willing to pay high dollar amounts on a game that is infamous for being terrible. Of course, we all hope that in return for the amount we pay for a game, it is going to be solid, good, or in the best case, amazing. For example, games like Red Dead Redemption, Journey and Flower might cost a bit much, but in return, are simply some of the best games of all time. Anyway, we all make a gamble when we buy a game on either liking it or hating it, and either saying it was money well spent or just resenting how much you wasted on the game that in return was awful. Why am I talking about this risk and reward in purchasing a game? Well, today’s review is of Paper Mario Sticker Star for the 3DS. People have either loved this game or have hated it. I know everyone’s opinion is different, but I simply enjoyed this game.
Friday, December 7, 2012
In this week’s review, I decided to take on a recent title from Rockstar to fill anyone left standing with bullets. I still remember the distaste I had for Rockstar, not just for their violence- filled games, but because I just didn’t get the popularity of the Grand Theft Auto series. I know I’ve said this story before, but a lot of what I did in GTA was just get in a car and drive around finding all the fun glitches Rockstar likes to leave in their games. I then played Red Dead Redemption, and while I found some things annoying about it, I really liked it and it will probably be one of the few shooters I will ever play constantly. I then played L.A. Noire, their collaborative effort with the controversial developer Team Bondi. While that game could have had a few more months added to its development time, I fully enjoyed it as one of the best games of 2011. I am now honestly excited to try out Grand Theft Auto 5, due to those two games. But, here we are now with Max Payne 3. I remember hearing about this game back in 2009 and wasn’t really interested in it. I then learned more about it and, well, got interested this year. I mean, I knew about the franchise and the terrible movies based off of this series (if you can really say they were “based” off of the games). Since it has been half of a year, reviewers and fans seem to be split about the game. Some love it and some don’t. Where do I stand amongst the guns and overused Matrix slow-down techniques? Read on to find out.
Monday, November 26, 2012
As I have mentioned before in my Inversion review, shooters over the past few years have been either hit-or-miss. It was definitely more miss than hit this year, with the only ones I liked being Darkness 2, Binary Domain, and of course, Mass Effect 3. I have played Max Payne 3, but I plan on reviewing it in the future so keep on eye for that review. It just seems like developers can’t fully comprehend that there is more to a shooter than guns blazing through modern warfare with 3-hour campaigns and everything put into the multiplayer. We want a story with substance, memorable characters, and of course, memorable experiences. One of the games that do this sort of thing best is the Uncharted series. Sure, it might take place in modern times, but it is set up like an enjoyable action adventure film with well developed characters, amazing set pieces, and time put into both single player and multiplayer. Hopefully, today’s review can take that next step of evolving the shooter more than what it is, Spec Ops: The Line. At first glance, it does look rather generic, but there is more to it than meets the eye. An interesting setting in current time albeit after a catastrophic event has taken place, and an emphasis on dealing with the mind of what a soldier goes through while going through the front lines is put to the test here. Does it succeed? Or does it just get buried under the desert sand?
Monday, November 19, 2012
What has happened with shooters in 2012? I mean, there are so many and yet, a lot of them are BAD. Let’s start with Syndicate, a few cool ideas, but overall a bland, typical futuristic-looking shooter. Then we have Resident Evil Operation Raccoon City, a rather clunky, glitchy, and unenjoyable third person shooter that was possibly even more forgettable than Syndicate. Granted, games like Binary Domain and Mass Effect 3 picked up the slack and are the best shooters that I have played this year, with Mass Effect 3 being one of the top 5 best games this year so far. Even Ghost Recon: Future Soldier, while suffering from a lot of shooter issues like a forgettable single player mode that’s short, has an incredible customization mode and multiplayer mode. I guess you can say shooters this year have been a bit of a mixed bag. So then, what chance does Namco’s Inversion have? I remember seeing an article about this game back in 2009 and was interested, since the main advertisement for this game was that you could control gravity and fight on ceilings and on walls. I then didn’t hear anything about it until two years later in 2011 when they finally showed their first trailer and it looked promising. Inversion was developed by Saber Interactive, whose claims to fame were Time Shift, the downloadable Battle: Los Angeles, and their game engine being used in the Halo Anniversary game. What could possibly go wrong?
Wednesday, November 14, 2012
For a while, people have talked about the future of Japanese style RPG’s and well, RPG’s in general. The genre itself is getting less and less about the RPG aspects from games like Ultimata and Wizardry and has leaned into genre mixing. We have seen the Bioware franchises like Dragon Age and Mass Effect pull out the third person action-and-shooter RPG. Bethesda is also pushing its RPG franchises like Fallout and Elder Scrolls into the same genre mixing, but has added the flare of the first person perspective that never truly works for Elder Scroll’s melee combat. Now, more criticism of where the RPG is going and if it’s going to die soon is aimed more at Japan’s line of RPG’s. Admittingly, at some points in history, the JRPG might have needed to need a good kick in the rear of innovation, like in 2001, 4 million copies of Dragon Quest 7 were sold in Japan, but flopped over here in the U.S.A. Maybe this also came up when Final Fantasy 10 came out and was, more or less, the same stuff Square Enix was doing. Then, they decided to mix things up with Final Fantasy 11 being an MMO and Final Fantasy 12 being designed like an MMO. While I am currently playing through FF12, and while it reminds me of Xenoblade Chronicles, one of my new all-time favorite games, I am currently wondering what side to be on. Do I want to side with the fan base that likes RPG’s like Dragon Quest 8 like they are and not want to change them. OR, do I want to side with the fan base that wants to see more genre mixing with the RPG. I like both, and can enjoy either in any situation, and I think there is room for both kinds since ambition of mixing other genres with the RPG can run into the syndrome of being a bit too ambitious. Today’s review slightly falls into that situation. It is an RPG, mixed with action, storytelling, stealth, third person shooting, and actual passion and determination of changing what the RPG can be and not be stuck in the past. It is very successful at what it does, and even though I say it falls into the “too much ambition” category, I love this game. It is one of the best games of 2012. Does it beat out Xenoblade as one of the best RPG’s of this year? Which RPG beats the other in being the RPG refresher? Let us take a look at The Last Story.
Tuesday, November 13, 2012
Here we are at the end of this massive RPG special. I saved these two RPG’s for the last part of this special because of what they have done recently with the RPG. I will talk more about this in the next game, but I will say that it is pretty surreal still that we got these two games in the first place. The Wii is a great console and it does have a pretty impressive line of games that are amazing, but it suffers the same issue that the Nintendo 64 suffered, a lack of a good RPG library. This gen’s systems had some very good RPG’s, depending on who you ask. The PS3 and 360 are sadly, the ones who have gotten all of the amazing RPG’s. The Wii, on the other hand, has suffered from shovelware party games and huge amounts of terrible motion control games. There are RPG’s on it if you don’t count the SNES virtual console ports. However, those RPG’s are rather lackluster. PS3 and 360 had games like Lost Odyssey, Blue Dragon, Tales of Graces F, Valkyria Chronicles, Ni No Kuni, The Last Remnant, Eternal Sonata, and you get the idea. The Wii has um…it has uh….that Tales of Symphonia sequel? Um, Super Paper Mario is an action RPG I guess. You see my point? That was our situation over here in the states, while in Japan, they had a multitude of RPG’s that were well received over there. Then, around mid-2011, I found out about an online community called Operation Rainfall who wanted to bring over 3 RPG’s. These were Xenoblade Chronicles, The Last Story, and Pandora’s Tower. Now, if anyone followed the news, both Xenoblade Chronicles and The Last Story made it over here while Pandora’s Tower was, I think for the best, left in Europe and Japan. I am not saying Pandora’s Tower is a bad game per say, but out of the three games Rainfall wanted to bring over, it was definitely the weakest and would have been the hardest to convince Nintendo of America to bring over. I have not played Pandora’s Tower, but from what I can tell it’s an interesting game story and character design-wise, but it is also super clunky-looking in gameplay and execution. Why not focus on the first two RPG’s since they came over here? Let us start with what is considered the best RPG on the Wii, Xenoblade Chronicles.
Monday, November 12, 2012
Last Year when I did a 6-part RPG special, one of the reviews that I did was Paper Mario for the Nintendo 64. It is probably the best and only worthwhile RPG the Nintendo 64, a console that was bone dry when it came to having an RPG library, had to offer. It had fun turn-based combat, a fun and silly story, and a unique and creative presentation. It is a shame some people look down on the game because it could be too wordy, or prefer Mario in his RPG adventure on the SNES. While I also love that game, I never got to experience it until years after it was released. My first RPG adventure with Mario was Paper Mario. That is why I hold it in high regard and somewhat look down on people who badmouth this game. I am also very VERY excited to review and play Paper Mario: Sticker Star for the 3DS. I know there is a Paper Mario game for the Wii called Super Paper Mario and I do like that game also, but it was more of an action platformer with RPG elements instead of being a turn-based RPG. It was a cool diversion and the story was more adult, but it’s my least favorite out of the franchise. For a while, I wanted to review the Gamecube classic, Paper Mario: The Thousand Year Door, but it is very pricey online, for what reason I will never know. For the next part of this RPG special, let us take a look at the very game this review is titled. I mean, you should have known I was going to talk about this game from the title, right?
Tuesday, October 30, 2012
As MANY other people and I have mentioned, during the SNES and PS1 era the RPG was getting super popular. We had a huge library of RPG’s, from turn-based to action, to even tactics-style RPG’s flooding both systems. We had games like Chrono Trigger, Vanguard Bandits, Secret of Mana, and you get the idea. There was just a flood of them during those times and there was just so many to choose from that it can be intimidating knowing how long each RPG can take to beat. However, we did have some bad ones that are still loved, but are hard to recommend, like Lagoon, Shadow Madness, and Beyond The Beyond. We also had some hidden gems that sold well and are still around, but do not get the same amount of love that other franchises like Dragon Quest and Final Fantasy get. One of these series is Wild Arms. The Wild Arms series is a series of RPG’s spanning 7 games, including a remake of the first game, that are all only on Playstation consoles. They are extremely solid RPG’s and I can recommend the first two since I haven’t played the other games in this series. In fact, let us talk about this hidden gem of a game that came out before FF7 and was suppose to be the FF7 killer, but it didn’t kill FF7. It did however gain a solid fan base and it still a very solid RPG to play today, Wild Arms for the PS1. Just a warning, this review will be very wordy and long, just like any of my RPG reviews.
Monday, October 29, 2012
When you think of sleeper hits in the game industry, what do you think of? House of the Dead Overkill? Beyond Good and Evil? Maybe, Earthbound, Catherine, or Rayman Origins? These are all great games that were really popular, but were pretty much overshadowed by much bigger titles. The Witcher 2 is such a title, a sequel to an average action RPG based on a series of fantasy novels that was released in 2011 for the PC only. It was generally praised for its dark storyline, amazing graphics (they are really beautiful), and the improved combat mechanics that were easier to handle than, say, Golden Axe Beast Rider or the first Witcher. It was, however, criticized for some user interface problems, tedious difficulty, terrible tutorial, and a disappointing ending. I am not a PC gamer, but a leader tester I worked under said it was his favorite game. Patches have come and gone, and made the game much better. It is now on the Xbox 360 under the title, Witcher 2: Assassins of Kings Premium Edition. It has also been re-released for the PC and I’m glad I can now play it to see if the improved package is worthy of probably one of the last amazing games for the 360. Let us get started then.
Saturday, October 20, 2012
A lot of recent video game news has revolved around Namco Bandai actually listening to their fans in the Tales franchise. They are truly showing off that they want to bring over as many of the main titles as possible to the fans here in the states. While it isn’t the most popular RPG series, I feel like recently the fan base has been growing bigger, probably because fans of Square Enix are either loving or hating what they are doing with Final Fantasy 13. While again, they aren’t bad RPG’s, again, a 5 or a 6 are not worst game of all time territory. I can easily recommend those games over others I have played, but I still don’t like them personally. Love it or hate it, the Final Fantasy franchise is changing for the better or worse. Anyways, for this next RPG review in the special, I decided to take a look at, of course, a Tales game. You all probably know what it is by reading the title of this review, but this week’s review will be of Tales of Graces F for the PS3. While I have grown to love the Tales series again, thanks to the amazing Tales of Vesperia for the Xbox360, I have mixed feelings about this game. Don’t get me wrong, it is a strong and very solid action RPG. There are some things that made me “take two” on this most recent Tales game to come out in the states. I guess we should get started, so set your spells and comments to friendship, this is Tales of Graces F.
Friday, October 19, 2012
As you all have heard over and OVER again, I love the RPG and JRPG genre. Moneywise, they are usually some of the best games you can get because they take hours to beat. They also have pretty fun stories, if a bit generic at times. You can get action or turn-based combat in these genres and also get a great cast of characters to carry you along the combat and story. A lot of my favorite games of all time are RPG’s and JRPG’s. Though my love for them is big, it doesn’t mean I love or enjoy every single one of them. Final Fantasy 13 and its sequel are, in my opinion, incredibly average RPG’s (if you don’t judge them as Final Fantasy sequels). Quest 64 is considered to be one of the worst RPG’s, along with titles such as Lagoon, Hoshigami, and others that I can’t list off the top of my head. However, there is one RPG that people have tried to convince me that I was way too harsh on, Dragon Quest 7. Until now, I was going off of old memories when I played a few hours of it and just didn’t like it. Now, it IS a solid RPG, but I think this is one of the hardest RPG’s to recommend to anyone. It has aged poorly and it is way too expensive for its own good. Don’t get me wrong, it is a good game. It is like I said, just super hard to recommend to anyone who isn’t a RPG fan or a hardcore Dragon Quest fan. Let us get started then on the first RPG in this special, Dragon Quest 7 for the PS1!
Wednesday, October 10, 2012
Recently, I noticed I have taken a slight interest in strategy RPG games. They are also known as tactics games. These are games that usually have you move multiple units around on a grid-like base, and then attack once, and then hope you don’t get attacked back and die on the enemy’s turn. These games include franchises like Fire Emblem which is Nintendo’s tactics franchise, the Final Fantasy Tactics series which is usually Sony and Nintendo’s handheld tactics series, and other series like Advance War, Military Madness, Suikoden Tactics, the Japan-popular, Super Robot Taisen series, and Saiyuki: Journey to the West. I have recently reviewed a tactics games on my blog. It’s the underrated gem known as Vanguard Bandits, a rather solid tactics game where you pilot giant robots right out of Escaflowne. Its 10 dollars on PSN so I can easily recommend downloading it since hard copies go for 70 or more dollars. However, today’s review is focused on a PS3 underrated gem that just happens to be a VERY unique tactics game, Valkyria Chronicles. I am surprised this game didn’t sell better than it did, due to a very well done story, innovative combat for the genre, and a beautiful artistic and musical presentation. It is one of the best games for the system.
Monday, October 8, 2012
I have a quiz for you all. Here are 5 different game titles. Clock Tower, Monster Party, Kabuki Quantum Fighters, F1 Pole Position 64, and Air Boarder 64. What do these 5 games have in common? If you look at their genres, they have nothing in common, but they do share one common developer. If you don’t already know, the developer’s name is Human Entertainment. A company founded in 1983 has made some noteworthy and cult classic titles until their closing in 1999. Here is also a bit of a fun fact. Goichi Suda or Suda 51 was one of the members who left the company after Human’s closing to open up Grasshopper Manufacture. Anyway, I am here to talk about a gem that is rarely, if ever, talked about. It’s a Tactics game. It’s a genre I have never touched, but I decided to give it a try with another tactics game I found myself enjoying. Let’s start with this one made by Human first, Vanguard bandits for the PS1.
Tuesday, September 25, 2012
Back in 2009, I did a back-to-back Batman special with one of the games being Batman Arkham Asylum, one of the best games of 2009. The other was Traveler Tale’s Lego Batman. While both games were great in their own way, Arkham Asylum was the better of the two. I mean, Traveler Tales has made some great games using the Lego license, but a lot of the games in the Lego series have been getting stale. It doesn’t matter which game you play, they all feel the same. It’s like the Madden and Call of Duty series, no matter what title you give the game in the series, it’s basically the same. It gets tiring after awhile. So, what chance does this recent Traveler Tales game have? Lego Batman 2: DC Super Heroes for the PS3, 360, 3DS, and PS Vita is today’s review. Offering more super heroes to play as, and having actual voice acting, how does this game stack up? Does it bring the Lego series new life or does it just fall short a couple bricks? Read on to find out.
Wednesday, September 19, 2012
I have slowly started to give respect to a Japanese video game developer called Cyber Connect 2. If you don’t know about this company, let me give you a quick rundown to talk about this fun little company. Founded in 1996, their first project was Tail Concerto, a quirky platforming action and cult favorite PS1 game that was hyped, but for some reason failed to get an audience. It is now one of the hardest PS1 games to find and I really want to get a copy of it. Their second game was known as Silent Bomber, an action game that I don’t really know much about. After that, they pretty much worked on the cult-followed .Hack RPG series that is based on a multi-media franchise known as, well, .Hack. There was a first series of .Hack games for the PS2 that ran for 5 games with generally positive reviews and some great music going with those games. They then made a sequel series called .Hack//GU that ran for 3 games for the PS2 with some generally positive reviews also, but not as much praise as the original series. However, this company is also known for making a huge slew of fighting games based off of the overrated anime series, Naruto. While the earlier games were pretty bad in my opinion, I grew to like the later games, but mostly Ultimate Ninja Storm 2 for being one of the best-licensed anime games out there. Simple-to-learn combat, a charming story that cuts the fat out of filler episodes, and the ability to hear the entire script said with the Japanese cast, which is pretty nice and I got into the story more with that option. Oh, it also had some really good graphics. They also made a sequel to Tail Concerto called Solatorobo, but we are here to talk about the most recent of the Naruto fighting games from this company. The game we are going to talk about today is Naruto Shippuden Ultimate Ninja Storm Generations. Besides being a mouthful to say, it does do some good things like improve combat to be more fast-paced, more story lines added from the anime series like the story arc with fan favorite characters, Zabuza and Haku, and combine both the original Naruto series and the Shippuden series into one. Let’s see if this game is hiding behind any illusionary ninja tricks.
Saturday, September 15, 2012
Some people might not know whom I am about to talk about. I am going to talk about a very wonderful and passionate voice actress named Tara Strong. She is probably the best female voice actor of all time. She has such a charm and passion for what she does. Plus, she is EVERYWHERE in today’s entertainment media. She has been voice acting for years and she is just amazing at it. She has been in shows like Powerpuff Girls, Drawn Together, My Little Pony, Teen Titans, and many other shows that I could mention, but this opening paragraph would be 500 pages long. She has even done amazingly well in video games like Psychonaughts, Final Fantasy 10, Lost Odyssey, Blue Dragon, No More Heroes 2, Batman Arkham City, Ratchet and Clank Future Tools of Destruction, Eternal Sonata, and Asura’s Wrath. Man, if I could, I would marry her because I just love how talented she is! Well then, why am I talking about her you may ask? It is because she is the main voice actress and main hero of today’s review, Lollipop Chainsaw for the PS3 and 360.
Tuesday, September 4, 2012
Before I start today’s review, I must fix a few screw-ups that I made during my Dragon Quest 8 review and in my Final Fantasy 13-2 review. I originally said that there was no revive spell, and you had to constantly go back to the churches to revive your fallen comrades. Well, that is not true. There are two revive spells, but the first one you get will only work half the time and it’s almost useless. I mean it isn’t totally useless, but it was more reliable to just go back to the church to revive them. Oh, and whoever had the idea of some of the bosses being able to attack twice in one turn needs to go to jail. In my Final Fantasy 13-2 review some people took note that I commented on Dragon Quest 7 being a poorly aged and terrible RPG. For the record, I was being a bit harsh since I wanted to try to be more cynical in my reviews since that is what people want to see. Dragon Quest 7 isn’t a terrible RPG, plus you really have to have the patience of a rock to get into it and it is rather tedious. Its only crime is that it hasn’t aged well. Now that I got that out of the way, let’s conveniently move to more Dragon Quest. The amazingly popular RPG franchise turned 25, and to celebrate, Japan is getting the Super Famicom revamps of the first three games and we also have a new Dragon Quest on the horizon for the Wii and Wii U. I think as of now, Dragon Quest is the better franchise of RPG’s from Japan than Final Fantasy since well, 13-2 is just average for me. Anyone who says it’s a super amazing game is probably lying and or in denial. I know everyone has his or her own opinion, but the majority of the community knows that the 13th entry into the used-to-be Fantasy RPG franchise is one of the weakest. Dragon Quest however, while having some minor bumps on the road to franchising, has not really had a bad game. The only complaint I could say is that the NES games and Dragon Quest 7 don’t age well. Let us now shift to today’s review, Dragon Quest 4: Chapters of the Chosen for the DS.
Monday, August 27, 2012
Let us talk about Syndicate. What, you’ve never heard of this series? Well, you should be ashamed! I mean, seriously, you must be the biggest idiot known to man! Okay, I admit, I didn’t know about Syndicate either. I then decided to do some research and find out for myself about this series. The first game released in 1993 was an isometric shooter with some real-time tactics mixed in, made by a company called Bullfrog Productions. It was well received even though its violence brought up some controversy, since back then you really couldn’t have a violent game and not be known for its violent parts (looking at you, Mortal Kombat). It was critically acclaimed at the time for its top-notch presentation (for back then, of course) and adult story with themes of violence and drugs. An expansion was made for the game, and then a sequel called Syndicate Wars was released in 1997 for the PC and Playstation 1. After that though, the series died off when others rose to power. In 2006, the producer of the original series wanted to go back and make a new one, but from what I could tell, it was a bit of a stretch to make a sequel or a reboot for a series that did well when it was released, but was now forgotten by gamers and time. Now we come to Starbreeze Studios who worked on the first Darkness game for the PS3 and 360 along with the Chronicles of Riddick video game, which was highly praised for being one of the best movie-licensed games of all time. They are here now here to show us the reboot of the series simply known as Syndicate! While this could be a good thing to bring back a franchise that was long forgotten by the gaming mass, this could also be a total and utter disaster. For example, Shadowrun, a point-and-click RPG was a cult favorite gem of a game. Then, in the 2000’s, a company decided to bring it back as a multiplayer-centric-shooter. The result of all this? The game bombed and was considered to be utter garbage, and the result of that was FASA Studio, the developers’ company, shutting down, and the servers for the game not even staying up for an entire year. So, how does this game turn out? Let us find out.
Monday, August 13, 2012
There is always that one game that you think would be one thing, but then is surprisingly different and is better than what you expected. Today’s game is a good example of that situation. It looks generic on the outside, but is actually more unique on the inside. This game is made by the team behind the Yakuza games, and yeah, on the outside it might look generic. You got the buff white guy, the big black guy with the big gun, the snobbish British guy, the uptight Asian girl, robots, themes of Blade Runner, Terminator, and other themes that we might have seen once before. However, Yakuza producer, Toshihiro Nagoshi puts his own spin on it and is much more investment-worthy than other shooters like Slant Six’s Resident Evil Operation Raccoon City or EA’s Syndicate. I am just going to get on with it and announce today’s review, Binary Domain. Again, you might think you have seen this before, but you really shouldn’t pass this up. Of course, the American gamer can be stupid and go with something more generic and unneeded like the two shooters I listed above or go with the overrated and slowly dying in popularity, Call of Duty series. Let’s begin, shall we?
Friday, August 10, 2012
Hello, and welcome to another installment of the 360 Backtrack. I am about to lose all of my dignity as a man and say I really liked this game based off of Sesame Street. It is amazing since this is based off an educational television series that has been going on for over 40 years now. That is unbelievable, but hey, it’s still a popular kid’s show. Heck, I watched it when I was a kid and it was basically the first show I ever watched, next to Thomas the Tank Engine. Anyway, let’s move into my next topic, Double Fine productions. I think this company and Twisted Pixel are the new Rare, due to their creative and great games and stylized sense of humor. However, this review focuses on Double Fine, one of my favorite companies of all time. I love their games like Psychonaughts and Brutal Legend, which happen to be two of my favorite games of all time. This review will focus on their most recent game and their first licensed game, Sesame Street Once Upon a Monster for the Xbox360 Kinect. When I first heard about this, I had some concerns and I didn’t really think it would work out due to the lukewarm reception to the Kinect line-up that it has right now. Basically, the only games you could and would want to get for the Kinect were Dance Central, Kinectimals, and Gunstringer. Good news for you all with little kids and a Kinect, you should get this game! It is actually not bad. Once again, Double Fine does a great job bringing us a creative license game.
Tuesday, July 31, 2012
We all have games that we either love or don’t love. Of course, the games we love are easily recommendable to our friends and family. The ones we do not like or downright hate, we can’t recommend. The tough question now is, what about the game you like, but hard to recommend to people? These are games that you slightly enjoyed or like, but know that only a certain number of people or gamers would like or tolerate. One of these games that I am going to talk about today is an RPG from Japan. BIG SURPRISE! I am talking about an RPG, well, I’m not going to stop and you can’t make me. I do like this game and I have a lot of patience for it, but I know a lot of people do not like this game and I hate the game for a lot of the same reasons. This RPG in question is the PC and Xbox 360 exclusive, Last Remnant. There was a PS3 version planned, but due to moderate to mixed opinions, it was canceled. This game does have a lot going for it, but it also has a lot of things going against it. How about we get started?
Thursday, July 26, 2012
I will let you all in on a little secret on how I score games. I used to go the whole 7.5 or 8.6 kind of thing, but I decided to change that in my later reviews to just doing solid numbers. I only give games a score number from 1-10, so when I find something wrong with a game, and it’s just a minor gripe, I take off half a point. However, if it is a major annoyance, I take off a whole point. Sometimes, if the gripe is so minor, I won’t even take it off the score. Overall, I give a game a 10 to start out with, and then chip away at it to lower numbers when I find something wrong with it. I have already given a handful of games perfect scores. They are, God of War 3, Super Mario Galaxy 2, and Dragon Quest 8. Those games had just tiny gripes in my opinion that weren’t worth taking out of the score itself. Now, here is another game that is up for a perfect score, Legend of Zelda: Skyward Sword. How come it seems like Nintendo is the one of the few companies that can make their games consistent? I mean, yeah, they have a small blunder here and there, but usually their franchises are always great. I know there has been a lot of controversy with Skyward Sword’s review score and the mainstream critic’s opinions about this game. Some love it to death, some think the motion controls are annoying, and some don’t like it at all even though it has gotten scores like 9 and 10 out of 10’s. For the record, I love this game. I love it to death. It is one of my favorite games of all time. So, let’s begin with this wonderful 25th birthday of Legend of Zelda. Oh, and a quick congratulations to Shingeru Miyamoto for making such a wonderful franchise for so many years and winning that Hall of Fame Award at the Spike Video Game Awards back in December.
Friday, July 20, 2012
Nintendo has a lot of great franchises, doesn’t it? I mean, it has Mario, Zelda, Metroid, and other big name series like the Wario Ware series. However, there is one franchise that got me a little worried about its existence. This franchise that made me worry was the Kirby franchise. It seems like Kirby had it made with some great platforming games for every console it’s been on. Sadly, when it came around to the DS(not Kirby’s Mass Attack), its last platforming game didn’t mix so well, with mainstream critics saying that, “Kirby’s game mechanics are getting stale and repetitious.” For a few years we were teased with a beta version of another 3D Kirby game that shared mechanics from Kirby Super Star Ultra’s buddy system. Unfortunately, we only got one video of it and we never heard of it again. That was until the 2010 E3 came around and Nintendo announced the newest and most bizarre Kirby game yet, and that is saying a lot. They introduced Kirby’s Epic Yarn! This game was amazing with an all-new style of presentation and gameplay. It was a fresh new idea and was, well, VERY cute, but how does it hold up? I mean, it’s been a while since it was released and seems to have gotten good reviews. Let’s dive in with our knitting circle and review Kirby’s Epic Yarn!
Monday, June 25, 2012
Welcome to the main event of the Warhammer Special. The first part, if you are just tuning in, was the downloadable twin stick shooter, Warhammer 40K: Kill Team. It’s not a bad game, but due to the short length and harsh difficulty if you’re playing alone, it’s hard to fully recommend unless you got the 10 dollars to spare and you like Warhammer and twin stick style shooting games. I however, would recommend a different Warhammer game, and no, it isn’t the FPS PS2 game released awhile back. This is the recently released Warhammer game from Relic Entertainment called Warhammer 40K: Space Marine. This is really one of the better games I played in 2011, and is one of my more favorite shooter games. It’s extremely loyal to the franchise, and it’s a very solid game with a few minor hiccups down the line that does prevent me from fully recommending it over games like Uncharted 3, but I could easily recommend it over Rage and Dead Island. Let’s get into our Space Marine armor and charge our way through the hordes and review Warhammer 40K: Space Marine.
Monday, June 18, 2012
In the year of 2011, we saw a lot of twin stick shooters appear on the download market. In 2010, we got Lara Croft and the Guardian of Light, a superb twin stick platformer/shooter that I could recommend to anyone who is looking for a great Tomb Raider game. In 2011 however, we got a lot more “bullet hell” style shooters or more hectic games where you just held the left control stick in one direction and did not stop shooting. We had games like Gatling Gears, Renegade Ops, and the prequel game for Warhammer 40K: Space Marine, Warhammer 40K: Kill Team for the PS3 and Xbox360! While I would say Gatling Gears and Renegade Ops are above this one, Kill Team is still a solid 2-player co-op twin stick shooter that pays a lot of respect to the Warhammer universe. I even used to play a little before retiring it in under a year due to my interest in the board game being in the “I don’t really care anymore” status. I however grew very interested in the Space Marine game because it looked intense and fun. Then I saw that there was going to be a small prequel game being released on the download market. I recently beat it and I decided to make this part 1 of a 2 part Warhammer review special. So, let’s get on with it and review this game!
Wednesday, June 13, 2012
I am going to be very honest. While looking back at some of my older reviews, I might have made a mistake on some scores I gave certain games. The game I am talking about is Shank. While I still found the game fun, it was a bit clunkier than I remembered when I first reviewed the game. It was also a bit overpriced for a few hours long campaign with a 2-player co-op mode that had the same clunky controls, level designs, and tedious boss fights the single player mode had. I gave it an 8 out of 10, but it probably should have been either a 6 or 7 out of 10. I played it again recently, and I felt like it doesn’t age that well since its release back in 2010. Don’t get me wrong though, I love some parts of the combat, the graphics, and the stupid grindhouse storyline. After a while, I had a bit of buyer’s remorse of downloading Shank because it became clear that it was a clunky and unpolished experience that was not worth 15 dollars. I could recommend it over games like Blade Kitten, but the damage was done. Shank, along with Spare Parts, were games I wish I didn’t spend cash on to download. However, my hopes were raised when they announced a sequel to Shank and said they would fix everything the last game did wrong. I put down 10 dollars on the Xboxlive store, and along with the Simpson’s Arcade Game, I downloaded Shank 2 hoping they were making a promise and going with it, unlike companies like Lionhead Studios or the companies that make the terrible Marvel movie tie-in video games for Sega (I am looking at you Iron Man 2). So let us get started with my review of Shank 2.
Thursday, June 7, 2012
Let us talk about a recent company that I just heard about, Agatsuma Entertainment. It is a new developer that is working on a 3DS action beat em’ up with RPG elements called Code of Princess. Why am I talking about this game and its developer? Well, I am very excited for this game because it looks amazing, but I am also talking about it because this is the team that worked on a gem that was recently released for the Xboxlive. The game I am going to review originally came out for the failed system called the Sega Saturn. Let me just back myself up here and say that the Saturn did have some really good games and I have even discovered some import gems from other reviewers, but I know this game is highly praised so that is why I am going to talk about it. If you haven’t read the title of this review yet, today’s review will be of the Saturn classic, Guardian Heroes.
Tuesday, May 29, 2012
Recently, I have been playing a lot of slow-paced RPG’s or action adventure games like Mario and Luigi: Bowser’s Inside Story and Okamiden. While I love me some RPG’s like you all know, I was getting kind of tired of the slow-paced nature of some of these games. Sure, they may offer something to make turn-based battles more fast paced, but it still had a slow nature and I was just a little overdone by these slow-paced games. I love them with all my heart, but I needed something fast, like a shooter, action, or a racing game. I put up a lot of shooters for the future to review and I put up a couple of racing games that people have recommended to me. After a week or so of waiting for Gamefly to get my game and to get a new one out for me, I was looking to see what games were fast-paced in my list of games to rent, and a week later got a racing game from 2010 that was liked by a lot of people from a company called Black Rock Studios. This studio is famous for a few games like the MotoGP series, the PS2 and Gamecube version of the Italian Job, and Hot Wheels World Race. The game I rented from that company was Split/Second. The name might mean some fast paced action, but I know a lot of racing games have been out like the fun Mario Kart series, ModNation Racers, and Blur, so I decided to get this one due to it reminding me of those Stunmen games or the Burnout series. Let’s get started.
Monday, May 14, 2012
I love the video game character Nathan Drake from the Uncharted series. I know a lot of critics like to bash him for being “bland”, but like Kratos from God of War, I don’t really see what the heck they are criticizing. I find Nathan Drake to be an extremely likeable and memorable character. He is smart, but cocky. I find his reaction to certain events real. For example, early in Uncharted 2, Drake gets chased down an alleyway by a truck and he has to keep shooting it until it explodes. After that little chase, he is happy he got out of there alive, but he is still a little rattled and out of breath since he almost died, and that thought just caught up with him. He is a guy you would like to have a beer with. Sure, he might look and act like the everyday guy, but he is more than that. That is what makes this third person shooter franchise so fun. I mean, other third person shooter series like Gears of War are good, but in that series, they just make the scale of the game epic. The characters however, are not that interesting, nor memorable. They are just muscle-bound men with steroid rage. I am getting a bit off-track, so how about we take a look at Uncharted 3 for the PS3? This has to be yet again one of my favorite games of all time. I mean, besides a couple of little flaws that add up, I might love this game more than Uncharted 2 and that game was amazing. Just put in your Indiana Jones theme music and let’s get started.
Monday, May 7, 2012
It’s been forever, but welcome back to Handheld Adventures. I kind of held off this series of reviews because my handheld games were limited to GB and GBA games, but now I have a 3DS and can do DS and 3DS games. I wanted to do a special game since the DS had a huge amount of unique games for the system and a lot of them were very solid RPG gems. We finally got the RPG’s like Dragon Quest 4, 5, 6, and 9, and 3D remakes of Final Fantasy 3 and 4. Of course, there were other titles like New Super Mario Brothers, the two Zelda games, and Okamiden. However, out of the RPG’s, I think I found probably the most quirky and best RPG that I could easily recommend to everyone for the system, Mario and Luigi: Bowser’s Inside Story. This RPG does a lot of things that I like about Modern RPG’s that come from Japan. They streamline leveling, take out random battles, keep the battles turn-based, and simplify the tedium some RPG’s have, and of course, cut it like a fatty steak. There is a lot of love here, like great story and humor, challenging puzzles, and quirky enemy designs, but I am getting ahead of myself. Let us get started.
Wednesday, May 2, 2012
Hey everyone, welcome back. Quick question, do you all know the company Techland? You should if you know about two of their releases in 2011, Dead Island and Call of Juarez: The Cartel. One of these games has done well, while the other is considered one of the worst games of 2011. This brings me to my next subject, how to screw up your own franchise. The first Call of Juarez was bad, but the second game that came out in 2009 called Call of Juarez: Bound in Blood was actually a pretty good western-style shooter. Then, the third game came out with universally negative reviews. If you play it, you can tell a huge amount of time and effort went into Dead Island, and very little and I mean little like miniscule effort was put into The Cartel’s story, gameplay, and themes. The Cartel was a good idea like you’re a cop who takes out the Mexican drug gangs, but it was just not thought out or developed at all. I mean, what happened here? Very little advertisement was put into this game and we didn’t even find out about it until like 3 months before it came out. I mean, Techland should be ashamed that they released this bad game to the public. I mean it could have been the victim to budget and time, but man, the budget and time must have been small for that game. Let us now move on to this week’s review, Call of Juarez: Bound in Blood. When I got this from Gamefly.com, I thought it was going to be a Red Dead Redemption rip-off that was trying to be the big western shooter before Red Dead Redemption came out the next year, but it’s actually a pretty good game. It has a good story, memorable characters, and a good amount of variety. Red Dead Redemption still might be the best of the best of Western shooters, but Bound in Blood still stacks up pretty well with the best. Let’s get started then, cowboys and girls.
Thursday, April 26, 2012
Aw man, the X-Men Arcade game was so dang cool last week. I mean, I really like that game. I had never played it so when I finally did get to play it, I had a blast! Fun and simple combat, a cornball story, infamously bad dialogue, 6-player co-op, and just a steal for 10 dollars on the download market. I mean, this is when Konami made great arcade games alongside Capcom. They were great arcade games based on licensed property, no less! There were games like Punisher, Aliens, Bucky O’Hare, the TMNT arcade game, and you get the idea. Sadly, due to the popularity of arcades being very VERY small here due to home consoles, the arcade scene here in America is basically dead. Now, go to Japan and that is a different story. Again, I didn’t go to the arcades that much, but when I did, I played a lot of good games like Metal Slug, Hydro Thunder, Raiden Fighter Aces, Marvel vs. Capcom 2, and some game based on the Avengers, but I don’t remember what it was called. I remember one arcade game I only played once and it was at a movie theatre that was based on the Simpsons. Granted, I am not the biggest Simpsons fan, but I did watch it from time to time, and even though its popularity has run dry and might be coming to the end of its career, I find a lot of the jokes still pretty funny. I am much more of a Futurama and Southpark fan if I had to choose my favorite animated adult shows, but the Simpsons is still fun to watch from time to time. Sadly, the list of good Simpson’s games are extremely small, with about 5 or less games that are considered to be fun or at least decent. The others shall not be named or talked about due to their poor quality. If you had to ask people what is the best Simpsons game, people will most likely lead you to this week’s review, The Simpsons Arcade game. Though if you have read the title of this review, you already knew that.
Tuesday, April 17, 2012
If you don’t know by last week’s review of X-Men Destiny, Silicon Knights did not impress me. It is possibly the worst game I ever played, but that dubious honor may still go to Xaolin Shodown for the PS2. I mean, in X-Men Destiny, there is not one single original bone in that game’s body. Once again, the only redeeming factor is Nightcrawler’s design and the two boss fights with Magneto and the Sentinel. However, the rest of the game sucks. It’s graphically ugly, the combat is boring and repetitive, the story is terrible, the characters are bland, and I’m beating this game like Ivan Drago beating Apollo Creed in Rocky 4 to death. I swear, I can’t believe the developers haven’t closed down since they seem to have not gotten the idea of the Canadian Government bailing them out for them to hire new people and new tech to make better games, but no! They are so stupidly stubborn and want X-Men Destiny to sell a million copies. Yeah, that is not going to happen when your game is this low in quality and is possibly the first time ever I gave a game a 1 out of 10. How about we move to a much better and more fun X-Men game? Let’s dive into the always awesome and fun to play X-Men: The Arcade Game! Oh, and to answer your question, I won’t make a joke with the game’s infamous phrase, “welcome to die!” Well, not yet anyway.
Friday, April 13, 2012
This week’s review has a continuing theme from my review of Kameo: Elements of Power. It is a theme of great companies that have fallen. This week, we focus on a company that was popular back in the day, but is now a just a laughing stock amongst gamers, Silicon Knights! Once again, for those who don’t know, they were famous for their horror survival game, Eternal Darkness. It was one of the biggest cult classics back then, even though it doesn’t particularly age well today. After that, they stayed rather quiet, and in 2008 released a game that they have been trying to get out for 10 years, Too Human. The result of this was one of the most disappointing and worst games of 2008. The game was so bad that they had to fire 24 employees. I would like to say they actually got back on their feet and made something good, but NOPE! THEY DIDN’T! They released one of the worst games of 2011 simply called X-Men: Destiny. What is it with Marvel recently having terrible games? Their movie-tie-in games were garbage, Spiderman: Edge of Time was almost as bad as their movie-tie-in games, and now this critical flop? What could have gone wrong? It had a promising setting where you could make your own mutant, but this game is just incompetently made. Bland story, bland characters, bland powers, bland boss fights, bland enemy and level design, and whatever else is bland that I didn’t mention. I swear this is one of the worst games I have ever played and might even beat Alice: Madness Returns and Call of Juarez: The Cartel as the worst game of 2011 for me. I really don’t feel like getting started with this review, but here we go. Oh, and spoiler alert, I’m going to point out bad things throughout this review.
Tuesday, April 3, 2012
Let us talk about Capcom here for a moment before we get to the actual game. Yes, they are a great company that has come out with some amazing games over the past 25 or more years they have been around. They have or had amazing franchises like Bionic Commando, Ghost and Goblin, Street Fighter, the multiple of other fighting franchises, Resident Evil, and most importantly, Megaman. They do know how to make awesome games and make new ones with some help, like Okami, Viewtiful Joe, and to some people, depending on who you ask, Godhand. However, Capcom does have its downside and it can be a turn-off to some gamers including me. Once they know they have a hit game, they milk it and squeeze the life out of it to make sequels or psuedo updates and sell them on the retail market. They are also not very good at keeping up with their franchises, resulting in some strange business moves, like Megaman Legends 3, a game that was shut down before its time, not making Ultimate Marvel vs. Capcom 3 downloadable, and other things that make you kind of scratch your head. It is nice we are going to see a new and rather cool-looking Devil May Cry and that Dragon’s Dogma looks great also. This review however, tackles a rather unique action game. For this game, you will need to curve your thought process around it and know that it doesn’t fully play like God of War or Bayonetta. Today’s review will be of Asura’s Wrath.
Thursday, March 29, 2012
Action RPG games can be fun, can’t they? Of course, it all depends on the people making the games to result in them being good or not. For example, the Tales team always puts out a high quality action RPG like Tales of Vesperia and Tales of Graces F. On the other hand, Lionhead Studios, who makes the Fable games, keeps hyping them to no end, resulting in them being terrible games with some decent ideas, but just nothing creative or innovative. You would think they would learn from their mistakes, but they don’t. The game might have a fun art style and the help of one of the Monty Python people, but man, the Fable franchise just needs to be buried deep within the Ark and put away by top men never be seen again. Unless Fable: The Journey is good, I will change my mind about them. Now, we have two companies who are working on the game in today’s review, BIG HUGE Games and 38 Studio. One of these companies is famous for the popular Rise of Nation games, and for the other company, this is their first project. It does have some nice visuals and has the back-up of lead designer Ken Rolston who also worked on Elder Scrolls Oblivion, Todd McFarlane, the creator of Spawn, and fantasy writer R.A. Salvatore writing about the game and its lore. Do all of these people make this a good game? Or is it just another average action RPG that was overly hyped and disappointing like Dragon Age 2? Let us find out in today’s review of Kingdoms of Amalur: Reckoning.
Monday, March 19, 2012
The Darkness is a rather dark and very creepy looking comic book by Marc Silvestri, Garth Ennis, and David Wohl. Near the end of the first decade in the 2000’s, they released a game based off the license, simply called The Darkness. It did well, even though it had a weak multiplayer and weak boss fights. It did however have a great single-player experience with some rather dark moments in the game, like the main character seeing his girlfriend get shot in the head in front of him and then seeing yourself in a mirror shoot yourself. It was also cool to get Mike Patton to do the voice for the Darkness that enveloped your character. It was probably one of the more enjoyable shooters I have played, and I don’t play a lot of shooters. I personally liked the first game. It wasn’t one of my favorite games of all time, but it was more enjoyable than most FPS games that have come out in the past few years. Since the first game was somewhat popular, 2K Games decided to give Digital Extremes money to make a sequel. Once again, I heard about this game awhile back, but didn’t hear much about until this past year. Seems to be a trend with games these days. Anyways, this game hopefully improves on all the mechanics and the experience from the first game. Let’s get a flashlight and shine on the good and the bad of The Darkness 2.
Tuesday, March 13, 2012
Oh, dear gravy lord we are finally here. Sadly, for some reason, people still think Final Fantasy 13 is a GOOD GAME. Did I miss something here? Did the brain aliens from Futurama come down and make everyone stupid and I didn’t notice? Were people bribed by Square Enix to say it was good? I don’t fully know, but man, Final Fantasy 13 was one of the more disappointing games I have ever played in the series. Sure, it had good combat elements and wonderful graphics, but that was pretty much it. The rest of the game was filled with an utterly confusing plot, annoying as heck characters, pointless combat where all you really had to do was press auto-attack, a waaaaay too linear progression, and frankly, the game was just annoying for a million other reasons. It was one of the worst RPG’s I have ever played, and I still gave it a 6 out of 10, but I think a year later, I should have given it a 5 out of 10. It does make me happy that there are better RPG’s out there like Tales of Vesperia, Xenoblade Chronicles, and Dragon Quest 8 to fill the gap in my heart for the loss of my respect for the Final Fantasy franchise. This however leads to a deal I made to myself back in 2011 about this game. If I ever reviewed Final Fantasy 13, I would review its sequel, which is today’s review, Final Fantasy 13-2. Famitsu gave it a perfect score and Japan seems to love the game. Then again, they are the same people who gave Dragon Quest 7, a poorly aged and terrible RPG, a perfect score. I’m not saying they are wrong, but, well, yes I am saying they are wrong and can be wrong. Square Enix promised however that they fixed all the problems by adding a time travel gimmick to the story, recruitable monsters ala Dragon Quest, more endearing characters, and better combat. It’s promising, but this is the same company that published Kane and Lynch 2 and Mindjack, two of the worst shooters I ever played, that didn’t even deserve a review from me. Let us not forget how Final Fantasy 10-2 ended up. Pray for me people, this might be my last review ever. After a few deep breaths, let us get started. Who knows, I might be wrong and this game could be amazing! Emphasize on “maybe”.
Monday, March 5, 2012
Welcome back to DLC Domination! Today, I decided to cover a fan favorite DLC game. Not only is it an awesome DLC game, it’s a movie-based DLC game. I know that sounds crazy, but hear me out. Yeah, most licensed games suck and there are a lot of good examples like Charlie’s Angels, E.T, and you get the idea, but this one is good. I mean there is a small movement that some games based on movie license are doing better now. A lot of people seem to really enjoy the Back to the Future games from Telltale Games, and X-Men Origins: Wolverine is a step up and is pretty fun. There is probably one game that really stepped it up and really had actual effort put into it. That is the thing that is wrong with movie-based games since they don’t put a lot of effort into them and they turn out to be very mediocre games, but let’s get back on topic. Remember Scott Pilgrim vs. The World? That was one of the best versus games Capcom ever made. It had so many balanced characters. Granted, it was just Scott and the World in this game, but it was awesome! Oh, wait it was a movie. Well, do you remember the film Scott Pilgrim vs. The World? I don’t remember it either. No, I’m kidding. I actually saw the film recently and it was pretty good, definitely a very action-oriented and very flashy film. I mean it had its flaws, like Michael Cera’s character is a jerk for a majority of the film, but it’s a fun film that I could recommend to anyone. Ubisoft then decided to make a game based off of it. It kicked so much butt! This is probably the best movie-to-license game ever. They definitely did a good job and I wanted to review it. So, let's dive into the crazed candy-coated world of Scott Pilgrim vs. the World.
Wednesday, February 29, 2012
To me, being a reviewer can be troublesome. You generally want to stick with games you specialize in and review games that are mostly easy to approach to the modern gamer. I usually want to review stuff like action games, platformers, and RPG’s, since I think those are easier to approach. I have however, been very biased toward a couple of genres like shooters and sport centric games, and this year I want to change all that. Like I said in my WWE All Stars review, I don’t hate them, but they come out in hordes year after year and it’s just really hard to find the gems among them. You can of course go with the always solid (depending on who you ask) Call of Duties and Battlefields if you want to find a shooter worth your time, but sport-centric games are a little tougher to sift through. The sports genre usually comes out every year, like Guitar Hero did, with just some minor tweaks and update player rosters. Not that seeing what we can do with technology and how realistic we can make everything isn’t amazing because it is, but they usually get shoved to the side and are the most common games you can find at any used game store. They usually take up an entire shelf and are probably sent to shooting ranges to replace clay pigeons. There are some truly great sports games, but they are usually because they add some zany over-the-top and flashy elements to them. Some of my favorites are the Mario Kart series for racing, Mario Tennis for tennis games, and for football, you can probably pick up Mutant League Football for the Genesis for cheap nowadays. What made games like Mutant League Football so fun was that it played like a sports game, but you could do stuff like beat the tar out of the opponent and if you didn’t like the ref, you could just waste him also. Or there is the ever so fan favorite, Tecmo Super Bowl that people still consider to be one of the greatest sports games of all time. Even Midway, before they got canned, in the past few years came out with the fan favorite and over-the-top NFL Blitz and NBA Jam series that were more arcade in style and were really fun. The series then had a bit of a downfall when Midway had some issues and weren’t in their stride. They weren’t the big and strong athletes that they ha been, and had become more like the awkward drunk person at the party. EA, being the football license gunners they are, took the NLF license and have in the past year or so tried to bring back the two sports series to their prime. This is where today’s review comes in, NLF Blitz 2012. Since I already made this opening paragraph longer than I should have, let’s get started with no witty remark or stupid pun.
Tuesday, February 14, 2012
Hey, everyone, and welcome back to the 360 Back Track! I have noticed while looking at Gamefly.com that the 360 is kind of losing exclusive games for its console. It’s like Halo will be the last thing Microsoft has going for it. Gears of War has ended with the third game and well, you can’t just rely on the download market or Japanese shoot em’ ups to drive your sales anymore. This is turning into the Turbo Grafx for pete’s sake, literally, since it’s a console mostly known for its quality shooters like Halo, Gears of War, Deathsmiles, and you get the idea. It also doesn’t help that it basically has no good RPG franchise going for it. It does have its quality RPG titles like Lost Odyssey, Blue Dragon, and Tales of Vespira. You could say “Oh Cam, what about the Fable franchise?” Well, you could say that, but you would be wrong, the Fable games are not the best games on the 360. In fact, to prove this point, I’m going to review today the recent game in the franchise and what is considered the second worst game in the series called Fable 3! I can’t believe what some sites are giving this game like an 8 out of 10 and 9 out of 10. In my opinion, that is way off the mark since this game is one of the worst and messiest games I have ever played. It isn’t the worst game on the 360 since it does have its moments, but it’s a really bad game.
Wednesday, February 8, 2012
Welcome back to another DLC Domination. Who here has seen the awesome film The Expendables? You know, the 2010 film with all the big action stars of yesteryear and of modern day with Sylvester Stallone, Jason Statham, Jet Li, and cameos from Arnold and Bruce Willis? Well, if you haven’t, you need to buy it! It is this generation’s Commando, it’s this generation’s man sandwich of pure man energy! It’s an enjoyable film and I think you can find it cheap now so there is no excuse if you haven’t seen it. The whole film seems like it would set itself up well to be made into a video game since it can be over the top, a lot of goons to shoot down, and explosions everywhere! We kind of get that film-to-game adaptation with the game called Renegade Ops. While it might not be the hottest 360 or PSN downloadable game out there, it is just pure high-octane action. You get explosions, you get multiple vehicles to pilot and shoot stuff in, and you get an incredibly stupid and clichéd story line. It is more like an arcade game or an NES game like Jackal, so if you are into those kinds of games, then I say download it right now if you’ve got the points. Does this game have its faults? Well, you will have to read and find out.
Monday, January 30, 2012
I don’t play a lot of shooters these days. It isn’t that they are bad or boring games. Some of the better games I have played are shooters, like Timesplitter 2, Red Dead Redemption, Uncharted 2, Vanquish, Mass Effect 2, and Medal of Honor: The Rising Sun. Though it seems like every single year we get a Battlefield, a Call of Duty, and then a bunch of other shooters that try to kick the kings of the shooter genre off their high chairs with mixed to mostly negative results. There are some interesting ones like Homeland and Brink, but they don’t feel as finely polished or as entertaining as games I mentioned above. I guess I just want more variety than what I have seen with most shooters these days. This is where today’s game comes in, Deus Ex: Human Revolution, the third game in the Deus Ex Franchise. So far, the critics and other reviewers have praised it highly as one of the best games of 2011, but how good is it, really? Not to say other Internet reviewers are wrong since we all have our own opinions, but I had a bit of a mixed reaction when I played through this game. I guess I could say it’s a good game, but with some faults. Let’s dive into the mechanical cyborg world of Deus Ex: Human Revolution for the PS3 and 360.
Tuesday, January 24, 2012
You know what I have noticed with all of these Xbox 360 reviews and 360 games I want to do reviews on? The Xbox 360 is slowly turning into the Turbo Grafx-16. Before you leave a shallow hate-filled comment, let me explain myself. What do you get when you get a 360? Halo? Gears of War? Well, if you can’t think of any other genre besides a shooter, then no flipping way, Sherlock! The Xbox 360 is the home for more quality shooters from first person, third person, to arcade-style shooters. Is there ANY other genre you can think of putting on the 360? I know a lot of the 360’s profit probably comes from players getting Xboxlive Gold membership, because then they can play online with shooters that are mostly on other consoles, but for some reason people buy them on the 360. There are also a lot of arcade-style shooters like the Raiden series, Deathsmiles, and other arcade shooters on the console. What happened to the amount of high quality Japanese-style RPG’s that were on the console? I mean, there are a lot of quality titles on the system, like Blue Dragon, Lost Odyssey, and depending on who you ask, Last Remnant. For example, here is another quality RPG you could get on the PS3, but I feel like this is the better version, Eternal Sonata. It’s a very original and unique Japanese-style RPG that is definitely worth more of your time than other RPG’s that have come out, but since I have talked about them already, I won’t list them. I mean, who would have thought a video game based off one of the world’s most famous musicians, Frederic Chopin, would be well good? And on top of that, it isn’t a music game! Well, actually that’s a lie, since music plays a huge role in this game, but it isn’t a Guitar Hero rip-off. So, let’s dive into the Sound of Music and review Eternal Sonata.
Monday, January 16, 2012
What has happened to some companies these past few years? Silicon Nights hasn’t made a hit game since Eternal Darkness (I don’t care for it, but still), Midway shut down, Factor 5, creators of the Star Wars Rogue Squadron series, released a game that made them shut down due to the poor reception of it, and well, you get the idea. I think the worst offender in these strings of companies is Rare. It seemed like after Microsoft bought them out, they have just been going downhill and are now only working on Kinect games. One of the greatest companies on earth now works on a gaming peripheral that has a bone-dry list of quality titles with only a few of them being worth owning. This company made some of the best games of all time like Banjo Kazooie and its sequel, the Donkey Kong Country series, Conker’s Bad Fur Day, Battletoads, and other great games. Slowly after they got bought out, their games have been slipping in quality. We then had mediocre games like Grabbed by the Ghoulies, the Kinect Sports series, Perfect Dark Zero, and one of the more decent games, Banjo Kazooie: Nuts and Bolts. Even the two founders of the company left to work in land development. How sad does that sound? You leave one of the coolest and most entertaining jobs on earth to work on LAND DEVELOPMENT! However, out of all this garbage and idiocracy, there was a small glimmer of hope of the company actually knowing what they were doing. This was a launch title for the Xbox360 known as Kameo: Elements of Power. While considered the last good game from Rare, Kameo: Elements of Power does have some faults to its overall design due to the huge amounts of delays and console changes, but I would still recommend checking it out. Let’s dive into the elements and review Kameo: Elements of Power for the Xbox360.