Hello, everyone. Welcome back to another Ratchet and Clank retrospective review. We are now finally finished with the PS2 games in the series. So far, I think the series is good, but it hasn’t really done anything special. Each game has been basically being more polished than the last one, but that was it. They didn’t really do anything, well, evolving with the series until Ratchet Deadlocked came out, but after playing that, I missed the old formula of the series. Like I said, they didn’t do anything special, and never really gave me the wow factor that I was hoping for, besides the amazing voice acting and the creative humor. I have my hopes up for the new Ratchet and Clank game that is multiplayer-centric, but is an all-out platformer. I am very excited for it, but before I can review it, I have two more PS3 games to review of this series. I am not going to review the downloadable PS3 game, but if they drop the price, then I will. Let’s get started with Ratchet and Clank Future: Tools of Destruction. This is definitely yet another step in the right direction of what the series should have done in the PS2 games. Let’s dive into Ratchet and Clank Future: Tools of Destruction for the PS3.
Thursday, September 22, 2011
Thursday, September 15, 2011
What games do you think of when you look at the beat ‘em up genre? First, you got your 2D beat ‘em ups that took place on a 2-dimensional plane. When I think of those kinds of games, I think of games like Final Fight, Knights of the Round, King of Dragons, Streets of Rage, Ninja Warriors, Kung Fu, Splatterhouse, TMNT Turtles in Time, and many other classic beat ‘em up games. Sadly, the 3D beat ‘em up genre doesn’t really have a lot of good games in that genre. Of course, we have the awesome Yakuza series for this answer. However, we usually think about bad or just average (some slightly above average) games that really come to mind in this genre. The games I can think of are The Bouncer, Final Fight Streetwise, and you get the idea. The 3D beat ‘em up genre isn’t that good. It isn’t the genre’s fault. It’s just hard to make a good 3D beat ‘em up. I recently was watching a video about 200 PS2 games and I saw one that caught my eye and it happened to be a 3D beat ‘em up. I put it on my Gamefly.com list and I rented it. The game in question is what people consider to be an underrated gem known as Beat Down: Fists of Vengeance for the PS2 and Xbox. Made by our now defunct friends from Cavia, who made Nier, Beat Down is yet another attempt to try and make a 3D platformer, and from the big name reviews, I could see I was going down a bumpy road ahead. However, I only read the reviews to see what I was getting into. It is my turn to see what I think about the game. This is my review of Beat Down: Fists of Vengeance.
Tuesday, September 6, 2011
I recently got my first Xbox360. Now, I can review Xbox360 games! I decided since this is a very special occasion, I would make this a new section of reviews called the 360 backtrack! This is where I will review new and old 360 games that I might have missed. Let’s start off this new section with a recent fan favorite game that has gotten pretty popular even though it’s a bullet hell shoot ‘em up. This little title is called Deathsmiles. In the long line of recent bullet hell shooters that have made it onto the 360, Deathsmiles isn’t the hardest of the shooters since there are much MUCH harder bullet hell games out there. Deathsmiles is a very entertaining game that is definitely worth picking up if you’re running out of exclusive games on the 360. Let’s get into the world of shooters and check out Deathsmiles.