Thursday, December 24, 2009

Back to Back Batman Christmas Special Part 2: Batman Arkham Asylum for the PS3 Review




Welcome, everyone. Camseyeview speaking, and welcome to part 2 of my back-to-back Batman Christmas Special! Last time we did Lego Batman. While I liked the game as a good license game, it didn’t really make me want to buy it, since I’m not a little kid. However, there is always a back up to a good Batman game. For the second part of my Batman special, I decided to do a game that was nominated by Spike TV as Game of the Year. Introducing the best Batman game of all time, Batman Arkham Asylum.

The story takes place in Gotham one stormy night. Batman has just recently thwarted Joker again, and has taken him to Arkham to be locked up. However, Batman doesn’t like how easily he captured Joker, and decides to follow him into the asylum. Batman is right, because the Joker breaks loose while inside, and takes over the asylum with other baddies. A deeper plot is set into the game, but I will let you all find out yourselves. Rocksteady Studios, which is really only known for one game, Urban Chaos: Riot Response, made this game.

The game play is a mix between stealth, action, and adventure. You control Batman as you go through Arkham Asylum, taking down the Joker’s Grunts, and stopping anyone in your way to find out what the Joker is really up to. The combat system is simple, in which you just do punches and kicks without having to do some combo system, which is a great change of pace from other games like God of War or Devil May Cry. It’s not a bad thing, but it’s nice to see something different. Of course, since you are Batman, you get an array of upgradeable weapons and gadgets to help you take down enemies. The first, of course, is the batarang that can knock down enemies if powered-up enough. You also get the bat claw to tear down weak walls and other areas, a remote-controlled batarang, and explosive gel to take down weak walls and surprise enemies with. Batman has other gadgets to aid him, like a line-launcher to get across wide gaps, a sonic batarang to mislead groups of grunts, a scanner that can overload security systems, and, of course, the bat claw that helps pull down weak walls or 3 enemies down from a floor above you. Since you’re Batman, and not human, you have to deal with ways to not get hit by grunts with stun rods and guns, since you’re not Superman and can get killed easily if hit enough. Batman has a cool counter system, and can stun people with his cape. You can also do an inverted takedown by hanging on a gargoyle and hanging the grunt upside down by a rope. It helps scare the enemies, and catches them off guard. Another big thing in the game is its stealth element, where you do need to be stealthy to get past some challenges and enemies, if you’re not looking for a fight. If you do become a stealthy tactician, it becomes very rewarding. As usual, the grunts aren’t the only thing to watch out for. Joker has freed some of the more dangerous inmates, and when I say dangerous, I mean Harley Quinn, Scarecrow, Bane, Killer Croc, Poison Ivy, and Mr. Zsasz, along with some newly-experimented super grunts that act like mini-boss fights or main boss fights. Of course, Joker doesn’t have all the fun since the Riddler doesn’t show himself, but speaks to you, and dares you to find the trophies and solve his riddles.

The graphics and the looks of the game are amazing. It looks extremely awesome, and has a dark gritty comic book style. I like all the designs of the characters. I think one of my favorite designs is Scarecrow. Seriously, he looks like a slasher flick character. The voice acting is also top-notch with Kevin Conroy returning to do the voice of Batman, Alreen Sorkin as Harley Quinn, Steve Blum as Killer Croc, Wally Wingert as the Riddler who is also know as Renji Abarai from Bleach, Dr. O’ Shay, Blue Knight from Astro Boy, and Maximo from the Maximo video game series, Tasia Valenza as Poison Ivy, who is also known as Sniper Wolf in Metal Gear Solid, and Dino Andrade as Scarecrow. The best feature of all is Mark Hamill as the Joker. Now, if you are in the dark for some very odd reason, Mark Hamill is best known as Luke Skywalker from the Star Wars movies. The music score is also very well done. Everything is well executed and it doesn’t feel rushed or sluggish. While not a horror game at first, the game does have some genuinely scary areas, like when Harley releases the more insane prisoners, and when Scarecrow has you in his grasp. There is even a part where the Scarecrow messes with you, making the scene look like a show stopper bug, which is nice since I haven’t seen a game mess with me like that in awhile.

However, there are a few minor gripes I have with the game. First off, I wish there were more villains. I mean, it’s fine with the cast we have, but instead of fighting the same hulk-like grunt a lot of times, why not use Killer Moth or Mr. Freeze? Heck, why not add Firefly? I mean, they do have Scarface and Clayface, even though they do nothing in the game. The upgrade system is also slow, due to only upgrading one thing at a time.

Overall though, I thoroughly enjoyed Batman Arkham Asylum. I think it’s the best-licensed game and the best comic-book-based game of all time. And for once, I truly felt like Batman when I was playing the game. I would say to buy this game if you are looking for a great game. It’s also worth noting that they recently revealed that they are making a sequel to this amazing game. Yeah, I might be overpraising it, but I don’t care. I love this game and I bet you will too.

This game gets a 9.8 out of 10.

Back to Back Batman Christmas Special Part 1: Lego Batman the Video Game for the PS3 Review




Happy Holidays everyone, and welcome to my first Christmas special on my blog. I decided to do something different than doing a Christmas-themed game, since, well, it would probably suck and wouldn’t be worth my time. Instead, I decided to do a back-to-back review of two games of one of my favorite super heroes, Batman. The first game in the review will be Lego Batman the Video Game. Let’s start then shall we?

When I was a young boy, I was mostly interested in Legos. I still have a huge box inside my closet filled with Legos and I still have very fond memories of getting the big Lego sets for Christmas. I was surprised that they decided to make Lego games that are based off of licenses, like Star Wars and Indiana Jones. While I played and beat one of the Lego games, I’m not as big of a fan of Star Wars, and decided to skip the first Indiana Jones game. I then decided to return to the Lego franchise, and rent Lego Batman since I am a fan of Batman.

Instead of following the story of a movie, the people who made this game decided to do three original stories in one game, which is a high point for me, since I don’t feel like playing through Batman Forever. The first story has the Riddler, and a group of villains including Poison Ivy, Mr. Freeze, Two face, and Clay Face who are going to steal the gold from the Gotham City Gold Reserves. The second story has the Penguin as the main antagonist, with his crew of villains consisting of Bane, Killer Croc, Man Bat, and Cat Woman who is going to hold Gotham City Hostage with evil mind-controlled penguins. The third and final story has the main villain, the Joker, with his crew including, Harley Quinn, Scarecrow, Killer Moth, and Mad Hatter, who are going to destroy the cathedral and spread the deadly laughing gas throughout the city. Of course, it is up to Batman to take care of all the villains with the help of his sidekick Robin. Like I said, it’s pretty good that they didn’t go along with the Tim Burton Batman or the current Batman films seen today, since it would have just been redundant, like in Lego Star Wars or Lego Indiana Jones. Lego Batman was made by Traveller Tales, which is known for making the Lego Star Wars and Indiana Jones games, but is also known for games like Haven: Call of the King, a bunch of movie licensed games, and other Lego games.

The game play is of a plat-forming beat ‘em up, where you control Batman and Robin, and go through the three stories, fighting all the bad guys and saving the day. During the levels, Batman and Robin can equip suits to help out with puzzles like gliding, walking up iron walls, breaking glass walls, and many more. The beat ‘em up parts are kind of like the old Batman shows like the one Adam West was in. Of course, with any Lego game, you need to break stuff to make a pile of Lego pieces appear to build things to solve puzzles with. You can also use the batarang to knock people out and break objects open. A cool thing is that after you beat all three chapters with Batman and Robin, you can play through as the bad guys who all have different abilities. For example, Riddler can use mind control, Two Face can use guns, Man Bat can glide, and Bane is super strong. It adds to a total of 30 missions, which is pretty big for a game like this. There is also free play mode where you can play as different characters and get to areas you couldn’t using the two characters you’re stuck with. There also vehicle levels where you can ride unlocked vehicles, and drive in the Bat mobile and Bat jet to name a few.

Graphically I think the game looks good. It won’t stun anyone, like games like Uncharted 2 would, but it’s Lego. What kind of graphics are you looking for? The music is also very well done with tunes sounding like they’re from the 90’s Batman cartoon or the Tim Burton film. The humor is very funny, and there are some parts where you can’t help but laugh at times. This game is also aimed towards kids since it’s a pretty easy game that won’t take much time to beat and it doesn’t really bring anything too challenging to the table for hardcore gamers, but for a game with the Lego licenses’ it doesn’t really need to be ridiculously hard like Demon’s Soul.

Now it’s time to talk about the bad parts. To me, the game can get a little boring, since it seems like you do the same thing in this game as you do with the other Lego games. All I’m saying is that the game mechanics they have been using for their past games seem to be getting old, and they don’t fix the issues with the game engine either. It’s kind of annoying because of that. The levels, while interesting, seem to get a little repetitive during the game since it seems like you’re doing the same thing over and over again, but that’s only with the first part of the game where you play as Batman and Robin. The pacing can be good at times, but it can be halted a lot due to annoyingly re-spawned enemies that stop you from solving a puzzle or getting further in the game. This game is fun alone, but it’s more of a two-player game like Goof Troop, Left 4 Dead, and Little Big Planet. If you do play this alone, it gets tedious when you need to be a specific character and have a specific suit, and then never play as him again through the level. The outfits are also a big issue due to the fact that you need to keep finding pads with Batman or Robin’s symbol on them to use them for one puzzle. It kind of makes you want a menu of the items you collect so you don’t need to wear that one outfit you solved one puzzle with. The game engine is also a huge fault since they make plat forming very awkward. The camera sticks in one area, platforms are slippery and I tend to fall off them, and it just doesn’t look as good as it did the first time it came out to the public.

Even with its flaws and the Lego game formula on its last breath, this is the best out of the bunch, due to its variety of characters, puzzles, and charm. I would say if you have kids, they would love this game, but for the hardcore Batman fans, I would say check it out before you buy it.

This game gets an 8.3 out of 10.

Saturday, December 19, 2009

God of War for the PS2 review




God of War 2 has to be one of my favorite games of all time. All the weapons, enemies, boss fights, and plat-forming sections make it a classic, but it bothered me that I had not played the first God of War game, so that time is now that I play and review this hallmark classic for the Playstation 2. However, how much of a classic is this game? Let’s dig into the Greek mythology and find out how deep we can get into this game.

God of War takes place before God of War 2, of course. This is when Kratos is still working for the gods. Kratos is sent through the ocean to take care of a problem that is caused by the hydra. After killing the hydra, Kratos is told to go to Athens to stop Ares, the god of war. Kratos learns that the only way to destroy Ares and stop the horrendous memories of his past of appearing in his head, is to find Pandora’s box. So, Kratos is set off on an adventure to find Pandora’s box and stop Ares from his reign of chaos over Athens. Krato’s past is seen through multiple flashbacks during the game, so I won’t say how he became a violent psycho-path who is hell-bent on killing Ares.

The gameplay is of an epic hack-and-slash adventure game where you control the violent warrior Kratos as you drag him through huge levels, solving puzzles and beating down on enemies and giant monsters. You use one of the coolest weapons ever made, the Blades of Chaos. During the game, you find multiple magic attacks like lighting, Medusa’s gaze, and even summoning an army of soldiers from Hades. This game also introduced to the mass media quick-time events where you press a button at the right time and watch a cool little death scene. You also gain red orbs to upgrade all your weapons and magic powers to make them stronger and gain newer attacks.

Graphically, it looks great even by today’s standards. Well, both God of War and God of War 2 did show off that the Playstation 2 could do more than a lot of games that seem to have experimented with the processing power of the Playstation 2. The music is solid and very fun to listen to. The music was composed by Mike Reagan, who also did the soundtrack for the 2007 Conan game, Darkwatch, Twisted Metal Black, Brute Force, and Rise of Kasai, to name a few of his work. The voice work is also solid with Terrence C. Carson who is famous for works like Mace Windu in the Star Wars: The Clone Wars cartoon, and Malcolm from Unreal Tournament 3. I also like the whole Greek mythology theme still, and it holds up pretty well. The whole story is told through the game very well.

Even though I adore the God of War series, there are a couple things that don’t age well with this one. These are the reasons that held this game back from being a ‘triple A’ title, but still a ‘double A’ title, if that even exists. In this game, you do A LOT of puzzle solving, and it just makes the game boring and move at a sluggish pace. It grinds the game to a halt when you have to do more puzzle-solving than decapitating harpies and Minotaurs. The enemy variety is also very boring, since you fight the same thing every time. The changes are only in appearance, and it makes me think of multiple things Kratos could kill, instead of just zombies, harpies, Minotaurs, medusas, and cyclops. Another issue I have with this game is that it can be pretty tedious, due to an annoying difficulty setting even on the easiest setting. What I mean by this is, that you lose magic too easily and too quickly. Upgrading your weapons and magic are also a chore. It just takes forever to upgrade your attacks, and it doesn’t seem worth it. I am really glad God of War 2 is the better of the two home console God of War games out right now because it just made everything better.

However, I think God of War is still a great game and is highly recommended to people looking to put great games in their PS2 collection. It might not be my favorite, but it is still a very good game and ages pretty well, even with its flaws. This is just making me more excited for the upcoming God of War 3 that is coming out in 2010. This game might be on its last legs as a franchise, but it will go out with a bang.

This game gets an 8.9 out of 10.

Thursday, December 17, 2009

Silpheed: The Lost Planet for the PS2 review




To be honest, the 2-d shooter genre is a good series of games, but the genre isn’t my favorite. The last one I played, Gradius 5 was a good game, but I wouldn’t play it again. That game kind of pushed me away from the genre, and made me not want to play games in that genre for a while. That time is over now, and I decided to pick a different shooter in the same genre. The shooter I’m going to talk about is Silpheed: The Lost Planet. How do I feel about this one? Let’s find out.

The game is actually an enhanced remake of Silpheed, which was on the Sega CD and PC. The main story is nothing to write home about, but it’s a little bit deeper than most shooters. It’s been about more than 5 centuries since humans have ventured into space and they have taken over a planet known as Solont, which is the 11th planet the humans have colonized. This peace has been disturbed by an unknown alien force that comes from the darkest corner of the universe, and has threatened the humans on Solont. It is up to the Silpheed Squadron to stop this alien force and save the people and the planet. Yeah, it’s nothing special if you’re a fan of stuff like R-Type or Robotech, but it’s better and more clear then a lot of games in this genre of game.

Silpheed: The Lost Planet was actually developed by two companies, the first is Treasure, which you all already know about from my past reviews, and the other is Game Arts. Now Game Arts is known for the Silpheed, GunGriffon, and Grandia franchise. And in the future, I’m going to review a GunGriffon game, so we will be exploring this company a little bit in the future.

The game play style is in a top view 2.5D shooter where you control the elite fighter, Silpheed. The cool thing about this ship is that you can equip one weapon on each side of the ship, giving you two weapons you can carry at once. This ship also has a good ten-hit health meter, which is a relief since I’m kind of tired of seeing shooters where one hit can kill you. You basically go through each long level, fending off against unique looking alien ships, and basically fighting a huge boss at the end of the level. A unique thing is that if you’re damaged, or want to change weapons, about halfway through each level, you can refuel your ship and change weapons just in case the ones that you have won’t do for the next boss encounter, which is pretty smart since if you couldn’t refuel and change your weapons, this game would almost be unplayable. One thing is though, if you get hit 10 times or 5, if you choose the harder difficulty, you die and have to start all over again at the beginning of the level. Now,some people could complain saying that’s unfair, but it kind of cancels itself out since you do have a health meter and you can change weapons halfway through the level.

Graphically, it’s about as good as Raiden 3 and 4. It won’t blow your mind, but it holds up. The cut scenes however are just amazing to look at. They definitely took their time with the cut scenes, which are plentiful and well done for a game that’s almost a decade old. The music is also fun to listen to if you’re a fan of Robotech or just a fan of shooters. The difficulty is partly in the middle since you do have a health bar and two weapons, but it can get difficult at the third level, which is where I was when I was typing this review.

Let’s get down to the bad parts now. Even though I said it was a fair challenge since you get a health bar and two guns, starting at the level again if you die is a little tedious since you have to go through the whole level again, and it’s always a little different, like sometimes, I have the right weapon or sometimes I have little health. If this game would let you start in the middle, then I think it would have been more successful. I’m not saying I don’t like a challenge, but it gets boring since you can’t save your progress, much like in Starfox and you have to start at the very first level. It gets kind of boring.

Overall, I think this is one of the better shooters of today, well, I think it’s better than Gradius 5, in my opinion. I would say, check this game out before buying, but if you are a shooter fan then I say pick it up.

This game gets a 7.7 out of 10

Haven: Call of the King for the PS2 review




There are a lot of PS2 games out today, and I mean A LOT of them. For example, has anyone heard of Sky Gunner? How about Sub Rebellion or Gungriffin Blaze? I think most games could be unheard of due to them, well, being a piece of crap, like Virtual on Marz or Rygar. There are, however, some below-average games that are somewhat worthy to check out, like Haven: Call of the King for the Playstation 2. This is an odd game, but I will explain in this review my personal opinion of why this game was overlooked

The story of Haven is set on a world that is ruled by an evil tyrant known as Lord Vetch. On one of the planets known as Ferra, there is a slave on the planet who says he is hearing a voice. Vetch, of course, thinks it’s the “chosen one” and needs to find out who that person is. The person in question is known as Haven, a slave on Ferra, who keeps having the dreams of the voice, and sets off to find out who he is and what the voice means.

The game play featured here takes a lot of different elements. There is action, plat forming, vehicle riding, and puzzle solving all in one package. Your main form of attack is this small yo-yo-like weapon that has a short attack range, but can kill anything with a hit. You can also gain an energy weapon, and shoot different kinds of lasers, like ones that can ricochet, for example. In some levels, you will need to pilot a car-like dune buggy to get cogs to open a gate, and in some levels, you will need to pilot a turret gun and defend a ship or a train. You can also pilot an aircraft fighter, like in Ratchet and Clank. You can use a shield that can protect you from damage, but will deplete your shield energy if you get hit. You can also use that same energy to power-up gadgets that can do different things, like roll around in a defense ball, use it as a grind rail, make a glass shield and other things, which is cool since it gives the game variety. You can break open pots to find energy and these weird egg-things. You can also use the shield to do a ground-pound-like attack to break open specific jars that can’t be destroyed by your yo-yo-like weapon thing.

The game’s graphics look a bit like the first Jak and Daxter, and Ratchet and Clank games, so don’t get your hopes up about them, though I will say I like some of the character designs in the game since they remind me of something Tim Burton or Jim Henson would make for a Dark Crystal sequel or something. The voice work can be a little overdone or just undercooked, but I do the like the voice of the villains, which for some reason, always have a great voice actor for them. Another saving grace this game has is its epic music score. The music in the game is just amazing and it sounds like something from God of War or Conan, so this game gets a few extra points for the epic music score.

Sadly, though, this is where this game fails on so many levels. First off, the overall pacing of the game is just so dragged out and boring that I couldn’t even get past the second planet in the game. The levels and missions get very repetitious, and the pacing for each mission is just boring. The combat in the game is just as lousy as it was in the first Jak and Daxter game, only giving you a short-range weapon and no deep combat system. In fact, this game is VERY similar to Jak and Daxter, and Ratchet and Clank when they both started out. This is one of those games where it had a good budget and big hype, but sold horribly, but there is a reasonable explanation for all this. This game came out in 2002 when Ratchet and Clank was coming out, along with other games like Super Mario Sunshine, Sly Cooper, Kingdom Hearts, and Metroid Prime were coming out. So, I can see why it sold horribly due to how many big name titles were coming out. The other reason why it failed was due to its copy-and-paste plat forming and fighting from the first Jak and Daxter game. The cover art, while nice, doesn’t hide that the main character doesn’t look like the picture of him on the box. Why is that? He looks like an awesome guy on the cover, but in the game, he looks look like one of those wishing troll dolls you would get as a kid. And one final thing of why this is a poorly made clone of Jak and Daxter is that it’s so awkward to drive the vehicles in the game. I mean, let’s look at other games like Vigilante 8 Second Offense or Heavy Metal. You can control those vehicles and not one a bit of an issue with it would come up, but in Haven, the driving and flying mechanics are just clumsy and awkward, and some of the decisions, like energy weapons that drain energy, and just the whole energy-drain thing is just annoying, and I just can’t stand how some people didn’t fix that or just not implement it at all.

Haven: Call of the King is an interesting game, but ultimately forgettable. Yeah, it has great music and a villain, who sounds like a villain, but everything is just poorly made and it just ran off of the popularity that Jak and Daxter had. I would recommend checking it out, but if you see it at a store and are desperate to find this game for your collection, then I would say pick it up. I know Traveller Tales wanted to make this a series, but due to its poor sales and poor decisions, I can see why they moved onto the Lego games. Trust me, it worked really hard for this score I am about to give it.

This game gets a 4 out of 10

Assassin's Creed 2 for the PS3 review





Personally, I enjoyed playing Assassin’s Creed on the PS3. It was a fun and innovative game for its genre. I know a lot of people thought it was nothing special, but I think they’re wrong. I think it stands as one of the best 360, PS3, and PC games ever made, though that will have to change, sadly, with the franchise’s sequel on the big consoles, Assassin’s Creed 2 for the PS3, 360, and PC. So, how does this sequel surpass the last one? Let’s find out, then.

The story basically picks up from where Assassin’s Creed left off, where the main guy, Desmond, escapes with Lucy, who was the doctor’s assistant in the last game. Before escaping, however, they strap Desmond into the Animus again, and find out that he had another ancestor in Italy a couple of hundred years after Altair’s existence. They escape getting caught, meet up with two of Lucy’s friends, and decide to explore this new ancestor in Italy. The game then moves to the main assassin, Ezio Auditore da Firenze, a young punk of a guy whose personality kind of reminds me of characters like Jack Sparrow or the Prince of Persia. One day, his father and two brothers get captured, falsely accused of some crime, and get hung by the templars. Ezio escapes his hometown of Florence with his sister and mother, and stay in the Turkish countryside. Now it is up to Ezio to find out who is behind all this and find out his destiny. It’s a good story, but I will explain what I don’t like about it further in the review.

The game play is basically similar to the last game, but with any sequel there are new things to play around with. You basically have your wrist-blade, sword, and knife, but now you get new equipment. Each time you help people out, or find codex pages, you can take them to your friend, Leonardo Da Vinci, and he will upgrade your wrist weapon to where you can wield two of them, have them filled with poison, and can use them like sniper rifles, which is my favorite way of taking guards out. You also get throwing knives and smoke bombs. Ezio has to carry around medicine so you can heal him, since you can’t auto-generate all your health. In one part of the game, you get to use one of Da Vinci’s inventions, which I think is a cool cameo of what one of his inventions could do. Another interesting addition is the new ways to assassinate people without having to sneak up behind them or fight them. You can kill them by hiding in a pile of hay, hanging over a ledge, or jumping on top of them. Since you also have two wrist-blades, you can stand between two guards and kill them both at once. My favorite power-up, like I said, is the gun, since if a guard or thief is running away, you can just stand still, aim, and shoot. Even if they are, like, 100 feet away, it still gets the target. Another thing players can do is find these seals that can unlock Altair’s armor, which looks nothing like the armor in the last game…oh well. If you don’t, though, you can always buy armor upgrades since they give you more health. However, if you do buy armor upgrades, get ready to go to the blacksmith often when your armor breaks, since you have to go repair it. The rpg element is basically shopping for items like weapons, pouches, ammunition, medicine, paintings, and the list goes on. You can buy a lot of stuff, but I recommend finding the seals to unlock Altair’s armor since the armor doesn’t break. You also get to run the villa you stay in. You can upgrade the buildings in the city and that will get you more money, since more people will stay in the villa, which raises the taxes, which in return, means you get more money. You can also hire a group of people to distract or fight guards, like prostitutes, thieves, and freedom fighters. You can travel by horse, but it’s quicker to teleport to each place if you’re traveling from whatever city you’re in, back to the villa for money, weapons, etc. You can also travel by swimming or by using a gondola, since it can take a while to get to places in the bigger cities like Venice on foot. There are also more side missions than the last game, so it doesn’t get so repetitious. I know a lot of people say that the fighting in both games is really lame, but I find it fits the game since you’re not some brute knight, but an assassin, and you always need to know when to strike.

Graphically, the game is impressive. It is still amazing, standing on the tallest building and looking around, watching all the people move below you. I bet that during the game-testing phase, the game kept crashing or a lot of bugs appeared. The music is also very well done since it was composed by Jesper Kyde, who did music for games like Unreal Tournament 3, Freedom Fighters, Robotech Invasion, Kane and Lynch, and the Hitman series. I also think the voice work is well done, but sometimes the lines can be a little cheesy and will make you roll your eyes.

Now, it’s time to find the bad parts that make this game not a ‘triple A’ title. First off. I do like the story in the game, but it seems to drag on a little, and near the end, you just want to be done with it. The graphics are nice, but up close they just look ugly and not well-polished. The hair on people looks like they would be on a PS2 not a PS3 or 360. Even though I enjoyed getting Altair’s armor, it’s really a chore getting through the areas that keep the seals, and since no one made a gamefaqs or complete walkthrough, it was kind of annoying not knowing what I had to do or what I needed to do. The game also doesn’t have much replay value, since when you’re done getting the best weapons and the best armor, there isn’t much left to do except this one thing where you need to find statues to unlock chests in the villa. Then again, who would want to start over again at the beginning of an extremely long game? I wouldn’t. I also didn’t enjoy the racing segments, since it’s been like a few months since I played the first Assassin’s Creed and wasn’t in my “assassin mode” yet. They just frustrate the hell out of me since you need to be exact on where you run or land, since one screw-up would make you lose the race.

Overall, though, I did enjoy this game, and it stands as one of the best games of this generation. I would recommend checking it out. However, I say rent it before buying it to see if you would play it over and over again. This is a great new series, and I hope they do a third Creed since some rumors are going around it will take place in Japan. So, basically, rent this game and check it out for yourself.

This game gets a 9 out of 10

Saturday, December 5, 2009

taking a small break

Don't get me wrong I will post a few reviews on here with a special back to back Christmas special on two new licensed games

but i will mostly be retyping most of my reviews and im almost done, but i got alot to do so yeah

and i will be giving a special shout out to someone who gave me a shout out.